UNTIL YOU FALL
Role: Design Director
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Release Date: 1.0 TBD, August 2019 (Early Access)
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Platforms: Oculus Rift S, Vive, Index
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Awards:
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GDEX 2019 - Overall Best In Show
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GDEX 2019 - Best in Show AR/VR
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Until You Fall is a VR-exclusive melee action game that uses light matching and rhythm elements to keep the gameplay fast and frenetic. The goal of the project was to develop a highly replayable experience with good game-feel that had the capacity to keep the pace of combat faster and more challenging than more simulation based attempts.
Contributions:
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Worked with the senior Jedi Challenges team to pitch the concept of a VR-specific game that took its DNA from Jedi Challenges, following its successful release.
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Designed core combat systems & action economy to create a melee game that could take advantage of VR's freedom of arm movement while still providing accessible, fast paced gameplay.
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Helped to develop a unified movement system to enable new & veteran VR players to experience the same game.
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Designed, prototyped, and implemented a custom system for creating "weapon heft"- allowing the team to make weapons that felt believable and unique, without many of the issues that come from spring-based rigs.
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Designed & Developed AI for all enemies using Behavior Trees.
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Collaborated with programming leads to create an "instanced variable" system to plug into the Behavior tree system- enabling the team to rapidly assemble finished AI at roughly 3 Weeks per enemy.
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Oversaw development of weapons, supers, and information design for weapon Traits & powerups.
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Managed game balance across all levels of difficulty.
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Interacted with the game's community to build discourse and source feedback about the current state of the game in Early Access.