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UNTIL YOU FALL

Role: Design Director

  • Release Date: 1.0 TBD,  August 2019 (Early Access)

  • Platforms: Oculus Rift S, Vive, Index

  • Steam Page

  • Awards:

    • GDEX 2019 - Overall Best In Show​

    • GDEX 2019 - Best in Show AR/VR

Until You Fall is a VR-exclusive melee action game that uses light matching and rhythm elements​ to keep the gameplay fast and frenetic. The goal of the project was to develop a highly replayable experience with good game-feel that had the capacity to keep the pace of combat faster and more challenging than more simulation based attempts.

Contributions:

  • Worked with the senior Jedi Challenges team to pitch the concept of a VR-specific game that took its DNA from Jedi Challenges, following its successful release.

  • Designed core combat systems & action economy to create a melee game that could take advantage of VR's freedom of arm movement while still providing accessible, fast paced gameplay.

  • Helped to develop a unified movement system to enable new & veteran VR players to experience the same game.

  • Designed, prototyped, and implemented a custom system for creating "weapon heft"- allowing the team to make weapons that felt believable and unique, without many of the issues that come from spring-based rigs.

  • Designed & Developed AI for all enemies using Behavior Trees.

  • Collaborated with programming leads to create an "instanced variable" system to plug into the Behavior tree system- enabling the team to rapidly assemble finished AI at roughly 3 Weeks per enemy.

  • Oversaw development of weapons, supers, and information design for weapon Traits & powerups.

  • Managed game balance across all levels of difficulty.

  • Interacted with the game's community to build discourse and source feedback about the current state of the game in Early Access.

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